The Shovel Knight roguelike is out in a few weeks

Shovel Knight Dig
(Image credit: Yacht Club Games)

Yacht Club Games, developers of the excellent Shovel Knight and the upcoming Mina the Hollower, has announced the imminent arrival of Shovel Knight Dig. The 2D semi-roguelike arrives on September 23 and comes with a charming trailer featuring some of the developers playing dress-up, as well as plenty of footage from a title that has apparently been in the works for around four years.

Shovel Knight Dig will take players deep underground in pursuit of Drill Knight, who blew up Shovel Knight's campsite and stole all his stuff. But there's more going on than it first appears: As both knights soon discover, "this adventure goes much deeper than a simple heist."

The game also promises a big technological leap forward, with "glorious high color pixel graphics and sound," improved animation, and proprietary level generation tech that will enable "infinite replayability."

The 'Dig' here is about the roguelike aspect to the title, which has "thousands of pixel-perfect level chunks, which are procedurally stitched together to create infinite adventurous combinations."

So you go down a well, hit things with a shovel, keep going down, and it's different every time. Exactly how different remains to be seen, because getting a Spelunky-like balance of challenge and surprise is no mean feat, but given the quality of Shovel Knight games so far we can be optimistic.

Shovel Knight Dig also has an overarching upgrade structure around it. You acquire riches on each run, which can be used to permanently upgrade the Knight and his trusty shovel (among other equipment). I haven't gone back to the brilliant Dead Cells in a while, despite its regular pace of updates, so this may well be the new roguelike I'm looking for.

Shovel Knight Dig isn't yet listed on Steam, but will no doubt be there soon. (September 23 is only a few weeks away, after all.) When it does appear it will be with a 10% launch discount, and you can find out more about what's happening at

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.