No, you won't have to wait until the endgame for Diablo 4's mounts

Diablo 4 Rogue character
(Image credit: Tyler C. / Activision Blizzard)

A blog post earlier this week incorrectly said that you won't be able to ride a mount in Diablo 4 until you finish the main questline, a mistake that confused players and press alike.

Mounts have been a major feature in Diablo 4 from the beginning—they're even a pre-order bonus—but leaked footage from the alpha and the endgame beta, as well as some datamined info, suggest that the requirement to unlock them was changed a few times before the action RPG recently went gold.

Maybe that's why the official post said you had to complete the main questline with one character to permanently unlock mounts for your account. Blizzard revised that paragraph after news outlets and players started asking it to clarify, but not until after Kotaku had reported on it, which led to some confusion among readers. Diablo 4 general manager Rod Fergusson and Blizzard president Mike Ybarra also clarified the situation on Twitter—Ybarra specifically noted that Kotaku "didn't get it wrong," but had just reported on an incorrect blog post.

The post now says that you need to complete a questline within the main story campaign to unlock mounts and their customization options for all your characters.

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During the beta weekends last month, some players had mount skins drop from unique dungeon enemies, like the Butcher. The text in the menus for the skins said that you need to finish the Donan's Favor quest to gain access to mounts. It's unclear when that quest appears, but in the beta there were NPC stable masters as early as Kyovashad in the Fractured Peaks.

In the upcoming "server slam" beta, you'll earn a mount trophy for reaching the level 20 cap and defeating the world boss, Ashava. Trophies will be one of many customization options for mounts in the final game when it launches on June 6. There will also be unique dismount attacks for each class if Blizzard hasn't changed its mind since this 2019 Diablo 4 BlizzCon panel

Associate Editor

Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint. He's interested in the weird and the fascinating when it comes to games, spending time probing for stories and talking to the people involved. Tyler loves sinking into games like Final Fantasy 14, Overwatch, and Dark Souls to see what makes them tick and pluck out the parts worth talking about. His goal is to talk about games the way they are: broken, beautiful, and bizarre.